Sdl Vs Sdl2. Add the path to the "include" folder in your SDL sourc
Add the path to the "include" folder in your SDL source folder Aug 2, 2016 ยท As for SDL2 newer, shinier, latest, the problem is that SDL 1. This time we will be coding with SDL 2 which has been released on the SDL website. An alternative for that is adding the /usr/include/SDL directory to your include directories. Throwing together a fast 2D sprite renderer using OpenGL would be a few days' work at most. SDL is commonly used for bootstrapping a window and things like input handling. zip to your C:\ folder. In my experience, going the SDL2 route, it takes a group of 3-4 programmers about 3 months full time to have something that resembles a game. And the reason I liked SDL more was because it was more"lower-level" than Raylib or SFML. Below are the quote by @joncampbell123 (note that OpenGL support is working in SDL2 builds since then): At this point there are tradeoffs between the two. So you're pretty much right on track if you started with vanilla SDL. y0citgrg
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